fading-tail #2
11
src/main.rs
11
src/main.rs
@@ -6,7 +6,7 @@ use macroquad::prelude::*;
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const THICKNESS: f32 = 2.0;
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const TAIL_LEN: usize = 250;
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#[derive(Clone,Copy)]
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#[derive(Clone,Copy, PartialEq)]
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struct Point {
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x: f32,
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y: f32,
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@@ -117,9 +117,14 @@ impl Tail {
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let prev = self.previous(index);
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if self.head == index {
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// Draw the head differently
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draw_circle(point.x, point.y,THICKNESS*2., color);
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} else if point.x == 0. || point.y == 0. || prev.x == -1. || prev.y == -1. {
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draw_circle(point.x, point.y,THICKNESS/2., color);
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// Don't have lines that cross the whole screen while using 1D graph
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draw_circle(point.x, point.y,THICKNESS, color);
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} else if prev == self.points[self.head] {
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// Prevent the tail from connecting to the head
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draw_circle(point.x, point.y,THICKNESS, color);
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} else {
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draw_line(point.x, point.y, prev.x, prev.y, THICKNESS, color);
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}
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@@ -143,7 +148,7 @@ async fn main() {
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// Dot params
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let mut y_displacement = 0.;
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let mut x_displacement = 0.;
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let mut tail = Tail::new(Axis::One);
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let mut tail = Tail::new(Axis::Two);
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// Selection box
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let mut inital_x_pos = 0.;
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