fix scrolling
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@@ -25,27 +25,45 @@ impl ScreenSpace {
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pub fn scroll_based_on_cursor_location(&mut self, (cursor_x, cursor_y): (usize, usize), vars: &HashMap<String, String>) {
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if let Ok(screen_size) = self.last_seen_screen_size.read() {
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// screen seems to be 2 cells smaller than it should be
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let x_cells = (screen_size.0 / self.get_cell_width(vars) as usize)-2;
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// ======= X =======
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let x_cells = (screen_size.0) / self.get_cell_width(vars) as usize ;
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let lower_x = self.scroll_x();
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let upper_x = self.scroll_x() + x_cells;
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// screen seems to be 2 cells smaller than it should be
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let upper_x = self.scroll_x() + x_cells -2;
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if cursor_x<=lower_x {
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self.scroll.0 = self.scroll.0.saturating_sub(1);
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if cursor_x < lower_x {
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let delta = lower_x - cursor_x;
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self.scroll.0 = self.scroll.0.saturating_sub(delta);
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}
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if cursor_x > upper_x {
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self.scroll.0 = self.scroll.0.saturating_add(1);
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let delta = cursor_x - upper_x;
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self.scroll.0 = self.scroll.0.saturating_add(delta);
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}
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// ======= Y =======
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let y_cells = screen_size.1 / self.get_cell_height(vars) as usize;
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let lower_y = self.scroll_y();
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// screen seems to be 2 cells smaller than it should be
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let upper_y = self.scroll_y() + y_cells -2;
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if cursor_y < lower_y {
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let delta = lower_y - cursor_y;
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self.scroll.1 = self.scroll.1.saturating_sub(delta);
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}
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if cursor_y > upper_y {
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let delta = cursor_y - upper_y;
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self.scroll.1 = self.scroll.1.saturating_add(delta);
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}
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}
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}
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pub fn scroll_x(&self) -> usize {
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self.scroll.0
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}
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pub fn y(&self) -> usize{
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pub fn scroll_y(&self) -> usize{
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self.scroll.1
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}
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pub fn get_cell_height(&self, vars: &HashMap<String, String>) -> usize {
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@@ -78,3 +96,54 @@ impl ScreenSpace {
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}
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}
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#[test]
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fn fit_cells() {
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use crate::App;
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let mut app = App::new();
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app.vars.insert("length".to_string(), 10.to_string());
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app.vars.insert("height".to_string(), 1.to_string());
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let (x,y) = app.screen.how_many_cells_fit_in(&Rect::new(0, 0, 181, 14), &app.vars);
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assert_eq!(x, 18);
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assert_eq!(y, 14);
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}
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#[test]
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fn scroll() {
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use crate::App;
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let mut app = App::new();
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app.vars.insert("length".to_string(), 10.to_string());
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app.vars.insert("height".to_string(), 1.to_string());
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// We have to check how many cells fit, because screen learns the width
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// of the area by rumour here.
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let (x,y) = app.screen.how_many_cells_fit_in(&Rect::new(0, 0, 181, 14), &app.vars);
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assert_eq!(x, 18);
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assert_eq!(y, 14);
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// we aren't scrolled at all yet
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app.screen.scroll_based_on_cursor_location((0,0), &app.vars);
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assert_eq!(app.screen.scroll.0, 0);
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assert_eq!(app.screen.scroll.1, 0);
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// at the edge of visible, but shouldn't scroll yet
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app.screen.scroll_based_on_cursor_location((18,0), &app.vars);
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assert_eq!(app.screen.scroll.0, 0);
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assert_eq!(app.screen.scroll.1, 0);
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// scroll 1 right
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app.screen.scroll_based_on_cursor_location((19,0), &app.vars);
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assert_eq!(app.screen.scroll.0, 1);
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assert_eq!(app.screen.scroll.1, 0);
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// cursor comes back, scroll should stay
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app.screen.scroll_based_on_cursor_location((18,0), &app.vars);
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assert_eq!(app.screen.scroll.0, 1);
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assert_eq!(app.screen.scroll.1, 0);
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// scroll left
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app.screen.scroll_based_on_cursor_location((0,0), &app.vars);
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assert_eq!(app.screen.scroll.0, 0);
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assert_eq!(app.screen.scroll.1, 0);
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}
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