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|  | /.pio | ||||||
|  | /.vscode | ||||||
							
								
								
									
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|  | [submodule "include/FAB_LED"] | ||||||
|  | 	path = include/FAB_LED | ||||||
|  | 	url = https://github.com/sonyhome/FAB_LED.git | ||||||
							
								
								
									
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|  |  | ||||||
|  | This directory is intended for project header files. | ||||||
|  |  | ||||||
|  | A header file is a file containing C declarations and macro definitions | ||||||
|  | to be shared between several project source files. You request the use of a | ||||||
|  | header file in your project source file (C, C++, etc) located in `src` folder | ||||||
|  | by including it, with the C preprocessing directive `#include'. | ||||||
|  |  | ||||||
|  | ```src/main.c | ||||||
|  |  | ||||||
|  | #include "header.h" | ||||||
|  |  | ||||||
|  | int main (void) | ||||||
|  | { | ||||||
|  |  ... | ||||||
|  | } | ||||||
|  | ``` | ||||||
|  |  | ||||||
|  | Including a header file produces the same results as copying the header file | ||||||
|  | into each source file that needs it. Such copying would be time-consuming | ||||||
|  | and error-prone. With a header file, the related declarations appear | ||||||
|  | in only one place. If they need to be changed, they can be changed in one | ||||||
|  | place, and programs that include the header file will automatically use the | ||||||
|  | new version when next recompiled. The header file eliminates the labor of | ||||||
|  | finding and changing all the copies as well as the risk that a failure to | ||||||
|  | find one copy will result in inconsistencies within a program. | ||||||
|  |  | ||||||
|  | In C, the usual convention is to give header files names that end with `.h'. | ||||||
|  | It is most portable to use only letters, digits, dashes, and underscores in | ||||||
|  | header file names, and at most one dot. | ||||||
|  |  | ||||||
|  | Read more about using header files in official GCC documentation: | ||||||
|  |  | ||||||
|  | * Include Syntax | ||||||
|  | * Include Operation | ||||||
|  | * Once-Only Headers | ||||||
|  | * Computed Includes | ||||||
|  |  | ||||||
|  | https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html | ||||||
							
								
								
									
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|  |  | ||||||
|  | This directory is intended for project specific (private) libraries. | ||||||
|  | PlatformIO will compile them to static libraries and link into executable file. | ||||||
|  |  | ||||||
|  | The source code of each library should be placed in a an own separate directory | ||||||
|  | ("lib/your_library_name/[here are source files]"). | ||||||
|  |  | ||||||
|  | For example, see a structure of the following two libraries `Foo` and `Bar`: | ||||||
|  |  | ||||||
|  | |--lib | ||||||
|  | |  | | ||||||
|  | |  |--Bar | ||||||
|  | |  |  |--docs | ||||||
|  | |  |  |--examples | ||||||
|  | |  |  |--src | ||||||
|  | |  |     |- Bar.c | ||||||
|  | |  |     |- Bar.h | ||||||
|  | |  |  |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html | ||||||
|  | |  | | ||||||
|  | |  |--Foo | ||||||
|  | |  |  |- Foo.c | ||||||
|  | |  |  |- Foo.h | ||||||
|  | |  | | ||||||
|  | |  |- README --> THIS FILE | ||||||
|  | | | ||||||
|  | |- platformio.ini | ||||||
|  | |--src | ||||||
|  |    |- main.c | ||||||
|  |  | ||||||
|  | and a contents of `src/main.c`: | ||||||
|  | ``` | ||||||
|  | #include <Foo.h> | ||||||
|  | #include <Bar.h> | ||||||
|  |  | ||||||
|  | int main (void) | ||||||
|  | { | ||||||
|  |   ... | ||||||
|  | } | ||||||
|  |  | ||||||
|  | ``` | ||||||
|  |  | ||||||
|  | PlatformIO Library Dependency Finder will find automatically dependent | ||||||
|  | libraries scanning project source files. | ||||||
|  |  | ||||||
|  | More information about PlatformIO Library Dependency Finder | ||||||
|  | - https://docs.platformio.org/page/librarymanager/ldf.html | ||||||
							
								
								
									
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|  | ; PlatformIO Project Configuration File | ||||||
|  | ; | ||||||
|  | ;   Build options: build flags, source filter | ||||||
|  | ;   Upload options: custom upload port, speed and extra flags | ||||||
|  | ;   Library options: dependencies, extra library storages | ||||||
|  | ;   Advanced options: extra scripting | ||||||
|  | ; | ||||||
|  | ; Please visit documentation for the other options and examples | ||||||
|  | ; https://docs.platformio.org/page/projectconf.html | ||||||
|  |  | ||||||
|  | ; All envs | ||||||
|  | [env] | ||||||
|  | framework = arduino | ||||||
|  | build_flags = | ||||||
|  |     -D SERIAL_RX_BUFFER_SIZE=128 | ||||||
|  |  | ||||||
|  | ; Specifically uno | ||||||
|  | [env:uno] | ||||||
|  | platform = atmelavr | ||||||
|  | board = uno | ||||||
							
								
								
									
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|  | #include <FAB_LED.h> | ||||||
|  |  | ||||||
|  | // Note that the platformio.ini file re-defines the serial rx buffer size. | ||||||
|  |  | ||||||
|  | const int NUM_LEDS = 144; | ||||||
|  | const int BUF_SIZE = NUM_LEDS * 3; | ||||||
|  |  | ||||||
|  | ws2812b<D,6> strip; | ||||||
|  | grb pixels[NUM_LEDS] = {}; | ||||||
|  |  | ||||||
|  | void setup() { | ||||||
|  |   Serial.begin(9600); | ||||||
|  |   Serial.println("\nResetting!"); | ||||||
|  |    | ||||||
|  |   strip.clear(NUM_LEDS); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | // !! IMPORTANT !! | ||||||
|  | // Make sure this is fast enough that it can | ||||||
|  | // clear the 64 byte buffer faster than it is filled! | ||||||
|  | void on_serial()  | ||||||
|  | { | ||||||
|  |      | ||||||
|  |   // How many times have we read? | ||||||
|  |   static int read = 0; | ||||||
|  |   // should be non blocking | ||||||
|  |   int read_byte = Serial.read(); | ||||||
|  |    | ||||||
|  |   int index = (int) read / 3; | ||||||
|  |   // the first, second, or third byte | ||||||
|  |   switch (read % 3) | ||||||
|  |   { | ||||||
|  |   case 0: // first | ||||||
|  |     pixels[index].r = read_byte; | ||||||
|  |     break; | ||||||
|  |   case 1: // second | ||||||
|  |     pixels[index].g = read_byte; | ||||||
|  |     break; | ||||||
|  |   default: // third | ||||||
|  |     pixels[index].b = read_byte; | ||||||
|  |     break; | ||||||
|  |   } | ||||||
|  |    | ||||||
|  |  // increment or loop | ||||||
|  |   if (read < BUF_SIZE-1) { | ||||||
|  |     read++; | ||||||
|  |   } else { | ||||||
|  |     strip.sendPixels(NUM_LEDS, pixels); | ||||||
|  |     read=0; | ||||||
|  |   } | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void loop() { | ||||||
|  |    | ||||||
|  |   Serial.println(Serial.available()); | ||||||
|  |   if (Serial.available() > 0) { | ||||||
|  |     // on_serial(); | ||||||
|  |   } | ||||||
|  |    | ||||||
|  | } | ||||||
|  |  | ||||||
							
								
								
									
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|  |  | ||||||
|  | This directory is intended for PlatformIO Test Runner and project tests. | ||||||
|  |  | ||||||
|  | Unit Testing is a software testing method by which individual units of | ||||||
|  | source code, sets of one or more MCU program modules together with associated | ||||||
|  | control data, usage procedures, and operating procedures, are tested to | ||||||
|  | determine whether they are fit for use. Unit testing finds problems early | ||||||
|  | in the development cycle. | ||||||
|  |  | ||||||
|  | More information about PlatformIO Unit Testing: | ||||||
|  | - https://docs.platformio.org/en/latest/advanced/unit-testing/index.html | ||||||
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