This commit is contained in:
Oliver Atkinson 2023-06-29 14:59:22 -06:00
parent a84bc26b8f
commit bae3048acb
8 changed files with 183 additions and 0 deletions

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/.pio
/.vscode

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[submodule "include/FAB_LED"]
path = include/FAB_LED
url = https://github.com/sonyhome/FAB_LED.git

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Subproject commit 1ff23f5c4101f01d64f4718eaa2d53ee936c1740

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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
; All envs
[env]
framework = arduino
build_flags =
-D SERIAL_RX_BUFFER_SIZE=128
; Specifically uno
[env:uno]
platform = atmelavr
board = uno

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#include <FAB_LED.h>
// Note that the platformio.ini file re-defines the serial rx buffer size.
const int NUM_LEDS = 144;
const int BUF_SIZE = NUM_LEDS * 3;
ws2812b<D,6> strip;
grb pixels[NUM_LEDS] = {};
void setup() {
Serial.begin(9600);
Serial.println("\nResetting!");
strip.clear(NUM_LEDS);
}
// !! IMPORTANT !!
// Make sure this is fast enough that it can
// clear the 64 byte buffer faster than it is filled!
void on_serial()
{
// How many times have we read?
static int read = 0;
// should be non blocking
int read_byte = Serial.read();
int index = (int) read / 3;
// the first, second, or third byte
switch (read % 3)
{
case 0: // first
pixels[index].r = read_byte;
break;
case 1: // second
pixels[index].g = read_byte;
break;
default: // third
pixels[index].b = read_byte;
break;
}
// increment or loop
if (read < BUF_SIZE-1) {
read++;
} else {
strip.sendPixels(NUM_LEDS, pixels);
read=0;
}
}
void loop() {
Serial.println(Serial.available());
if (Serial.available() > 0) {
// on_serial();
}
}

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This directory is intended for PlatformIO Test Runner and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html